Shogo not only lets you command huge Mechs, but also includes on-foot missions where you control Sanjuro against other humans. For added versatility, your MCAs can change into vehicles which gives you increased speed, but renders your weapon systems inoperative. The gun animations and weapon special effects are extremely impressive making laying down a little fire fun even if there aren't any bad guys on the screen. My favorites are the 'Bullgut' multiple rocket launcher and the high-powered 'Juggernaut' which fires 105mm shells and can take out other Mechs with one well-placed shot.
Each MCA supports an impressive and unique weapons complement, including several energy weapons and heavy artillery launchers. There's the fast but light Shogo Akuma-12, the behemoth Andra-25, and the well-balanced Ordog-7 and Enforcer Mark VII. Shogo sports four different MCAs that you can choose from for each mission. There's blood and gore but, like most Japanese animated films, the storyline in Shogo is rich and multi-branched, involving love, long lost friends, and moral decisions. Set against a Japanese anime backdrop, this is the game BattleTech fans have been waiting for. Shogo casts you in the role of Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and a Commander in the United Corporate Authority Security Force. With Shogo Monolith proves that, with a good idea and excellent implementation, FPS titles can still offer something unique and genuinely fun. Fortunately, developers like Monolith come along and blow the hell out of the competition. As we all know, imitation often means mediocrity as developers churn out games that are unoriginal and rehashes of last year's big FPS.
#Shogo mobile armor division software#
You can't walk through a software store these days without seeing 20 boxes that compare themselves to Quake.
The first-person shooter market is overloaded with clones and rip-offs.